Might intend some services to be intermediate "piglet" lines that supply cargo to You probably don't want all of your vehicles to earn a profit.It might be difficult for all of your vehicles to earn £10,000 per year.īut as time goes on, £10,000 is worth much easier to make because it It doesn't take inflation into consideration.If you don't have any vehicles older than 2 years old, then.£10,000 minimum profit for all vehicles more than 2 years old This objective is somewhat flawed, because: You will need to combine multiple services at some of them. Indeed, since the number of stations you can have is limited (especially if you have many competitors), Hint: As far as TTD is concerned, one road vehicle is equivalent to one Concorde, even if one is much, much cheaper to build.Ĩ0 station parts Here, a "part" refers to each bus stop, airport, platform, etc., even if several are combined into one station. It would also be nice if several industries increased their production, but unfortunately you have little control over that.ġ20 vehicles in operation Since TTD will only let you build a maximum of 80 trains (unless you apply TTDPatch), this objective requires you to diversify the services you build. To increase your deliveredĬargo, you'll need more services, faster vehicles, and more efficient layouts. This objective is worth 40% of your total rating, so it's important to meet this one if you want a high score. The objectives and the number of points possible for each one are listed below: Max. pointsĤ0,000 units of cargo delivered during the span of the last four quarters. Most of the objectives are proportional: if you fully meet it, then you get the maximum number of points if you only complete half of the objective, you get 50% of the points, etc. These points are assigned based on whether each company has met certain objectives. The only newgrf I'm running is north american buildings set, some other graphical newgrf and pennsylvania and kentucky town names.TTD ranks each player and AI company on a 1,000 point scale. Is it a game mechanic from TTD, or something that was added just for OTTD? But with regards to the lower industry numbers, is that something with the random number generator, or is that something that can be changed in settings?Ĭurrently we're running smooth economy, and quadratical for towns, but even with everything set to default in OTTD, we still get those wild fluctuations in industry. I still don't understand why that is however.
(i was told a while ago that to have a higher rating, and to get more production, you have to have trains with only a couple cars, and always have a train waiting)
#Transporter tycoon deluxe full#
I can never seem to get above 74 to 75% station rating, and I have 6 trains just for that one mine, wait for full load, and only have 3 to 4 coal cars per loco. We're planning to do a multiplayer game, so I just made a scenario and we're going to play off of that, rather than just create a new map, and have industries where the numbers do start really, really low.īut I tried to point out to him that a coal mine I started in 1950 was at 120 production last month, and by 2025, that same mine was still in operation and was at 405 production last month. My guess as to why the numbers start off higher in TTD, is because of the limited map size, whereas in OTTD, you have a much larger map and so many more industries can be placed, giving more room for fluctuating numbers. And in coal mines in TTD, the production last month never starts lower than 120. So on a farm in TTD, the grain and livestock are always either 80/80 or 90/90.
However, in the original DOS game, Transport Tycoon Deluxe, the production last month, always seems to be the same. Or you might even run into some coal mines where the numbers might start off as low as 40 production last month. Just as an example, every 2048x2048 game we play, farms, grain 49, livestock 90. So a friend of mine was pointing out to me in OTTD that industry numbers wildly fluctuate.